Skripsi
Self-Esteem Development of Lillie’s Character in the Pokémon Sun and Moon Video Games
ABSTRACT
This study was conducted with the purposes to identify the self-esteem of
Lillie in the Pokémon Sun and Moon video games as presented in the plot and the
motives behind her self-esteem development. This study was based on qualitative
research and used psychological approach. Therefore, this study focused on the
psychological phenomenon of self-esteem. The data are the dialogues that convey
Lillie’s self-esteem and the motives behind her self-esteem development. The data
sources are Pokémon Sun and Moon video games and two other sources as data
triangulation. The theories of self-esteem by Maslow and Branden were used to
analyze the self-esteem of Lillie. The results of this study have shown that Lillie
has low self-esteem in the exposition up to the rising action. Shortly after rising
action starts, she has developed the high self-esteem. The Lillie’s high self-esteem
remains up to the falling action and resolution. The first motive behind her low self-
esteem development are the problems between she and her family. Lillie lost her
family in the past. Secondly, it relates with her own self alone. She lacks of strength
and has an unfavorable idea about Pokémon Trainer and Pokémon battle. These
problems thwart her esteem desires and develop her low self-esteem. The motives
behind her high self-esteem are related with her problems but resolved. She finds
the supports from various characters along her journey. She gains independency
and confidence. She fulfills her wish to save Nebby. Her thwarted desires are
satisfied and her high self-esteem is developed then.
Key words: psychoanalytic, criticism, self-esteem, character, video games
1414025013 | 001.42 | REFERENSI FIB | Tersedia |
Tidak tersedia versi lain